using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;

namespace DS.SludgeEngine.Base
{
    public interface IProjectileController
    {
        void Add(Vector3 direction, Vector3 position, float speed, long lifetime, IActor target, bool homing);
        void Update(GameTime gameTime, IDrawing3DManager drawing);
    }
}
